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HCI
2009
15 years 4 months ago
Game Usability Heuristics (PLAY) for Evaluating and Designing Better Games: The Next Iteration
Game developers have begun applying formal human-computer interaction (HCI) principles in design. Desurvire et al [2] adapted a set of Heuristics for productivity software to games...
Heather Desurvire, Charlotte Wiberg
HCI
2009
15 years 4 months ago
In-Situ 3D Indoor Modeler with a Camera and Self-contained Sensors
We propose a 3D modeler for supporting in-situ indoor modeling effectively. The modeler allows a user easily to create models from a single photo by interaction techniques taking a...
Tomoya Ishikawa, Kalaivani Thangamani, Masakatsu K...
CHI
2011
ACM
14 years 10 months ago
MemTable: an integrated system for capture and recall of shared histories in group workspaces
This paper presents the design, implementation, and evaluation of an interactive tabletop system that supports co-located meeting capture and asynchronous search and review of pas...
Seth E. Hunter, Pattie Maes, Stacey D. Scott, Henr...
CHI
2011
ACM
14 years 10 months ago
Rendering physical effects in tabletop controls
We introduce dynamic physical properties as an additional degree of freedom for passive tabletop controls. Using electromagnetic actuation, we manipulate attributes of tangibles o...
Malte Weiss, Christian Remy, Jan Borchers
CHI
2011
ACM
14 years 10 months ago
Modern software product support processes and the usage of multimedia formats
Despite being an important channel for end-user assistance, few studies have directly investigated the interactions that occur in modern-day practice of software product support. ...
Parmit K. Chilana, Tovi Grossman, George W. Fitzma...