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CANDC
2009
ACM
15 years 10 months ago
Computational and cognitive infrastructures of stigma: empowering identity in social computing and gaming
Computing technologies such as games, social networking sites, and virtual environments often reproduce forms of social stigma encountered in everyday real life, as well as introd...
D. Fox Harrell
OZCHI
2009
ACM
16 years 1 months ago
Doing things backwards: the OWL project
The OWL project is inspired by Arthur C. Clarke's Third Law of Technology Prediction: Any sufficiently advanced technology is indistinguishable from magic. It consists of a s...
Danielle Wilde, Kristina Andersen
HICSS
2005
IEEE
146views Biometrics» more  HICSS 2005»
16 years 4 days ago
Open Source Enterprise Systems: Towards a Viable Alternative
Enterprise systems are located within the antinomy of appearing as generic product, while being means of multiple integrations for the user through configuration and customisation...
Alexander Dreiling, Helmut Klaus, Michael Rosemann...
PERVASIVE
2009
Springer
16 years 1 months ago
Enabling Pervasive Collaboration with Platform Composition
Abstract. Emerging pervasive computing technologies present many opportunities to aid ad-hoc collocated group collaboration. To better understand ad-hoc collaboration using pervasi...
Trevor Pering, Roy Want, Barbara Rosario, Shivani ...
IRI
2009
IEEE
16 years 1 months ago
Ontology-based Information Model Development for Science Information Reuse and Integration
Scientific digital libraries serve complex and evolving research communities. Justifications for the development of scientific digital libraries include the desire to preserve sci...
J. Steven Hughes, Daniel J. Crichton, Chris Mattma...