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IE
2007
15 years 8 months ago
Patterns and computer game design innovation
How can we help people design well-formed and innovative games? The design Patterns of Christopher Alexander is one methodology that has been proposed to assist in the design of w...
Kevin McGee
BSN
2006
IEEE
126views Sensor Networks» more  BSN 2006»
15 years 8 months ago
DC Behavior of Conductive Fabric Networks with Application to Wearable Sensor Nodes
Wearable monitoring networks are designed to augment and improve daily life. These systems require sensors and various electrical components to be mounted on the body. We propose ...
Eric Wade, H. Harry Asada
SIGGRAPH
1995
ACM
15 years 10 months ago
A signal processing approach to fair surface design
In this paper we describe a new tool for interactive free-form fair surface design. By generalizing classical discrete Fourier analysis to two-dimensional discrete surface signals...
Gabriel Taubin
DAC
1994
ACM
15 years 11 months ago
The Design of High-Performance Microprocessors at Digital
Today's high-performance single-chip CMOS microprocessors are the most complex and challenging chip designs ever implemented. To stay on the leading edge, Digital's micro...
Thomas F. Fox
EDCC
1994
Springer
15 years 11 months ago
Designing Secure and Reliable Applications using Fragmentation-Redundancy-Scattering: An Object-Oriented Approach
Security and reliability issues in distributed systems have been investigated for several years at LAAS using a technique called Fragmentation-Redundancy-Scattering (FRS). The aim ...
Jean-Charles Fabre, Yves Deswarte, Brian Randell