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» Design techniques for low-power systems
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DAC
2003
ACM
15 years 12 months ago
4G terminals: how are we going to design them?
Fourth-generation wireless communication systems (4G) will have totally different requirements than what front-end designers have been coping with up to now. Designs must be targe...
Jan Craninckx, Stéphane Donnay
JTRES
2010
ACM
15 years 6 months ago
WCET driven design space exploration of an object cache
In order to guarantee that real-time systems meet their timing specification, static execution time bounds need to be calculated. Not considering execution time predictability led...
Benedikt Huber, Wolfgang Puffitsch, Martin Schoebe...
TOOLS
1999
IEEE
15 years 11 months ago
Automatic Detection of Design Problems in Object-Oriented Reengineering
The evolution of software systems over many years often leads to unnecessarily complex and in exible designs which in turn lead to a huge amount of e ort for enhancements and main...
Oliver Ciupke
COOPIS
1998
IEEE
15 years 11 months ago
Towards an Inductive Design of Distributed Object Oriented Databases
Cooperative Information Systems (CIS) often consist of applications that access shared resources such as databases. Since centralized systems may have a great impact on the system...
Fernanda Araujo Baião, Marta Mattoso, Gerso...
FPLAY
2008
15 years 8 months ago
Experience in the design and development of a game based on head-tracking input
Tracking technologies, such as eye and head-tracking, provide novel techniques for interacting with video games. For instance, players can shoot with their eyes in a first person ...
Jeffrey Yim, Eric Qiu, T. C. Nicholas Graham