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» Design patterns in separation logic
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NETGAMES
2006
ACM
15 years 12 months ago
Plug-replaceable consistency maintenance for multiplayer games
Consistency maintenance of replicated data in multiplayer games is a challenging issue due to the performance constraints of real-time interactive applications. We present an appr...
Robert D. S. Fletcher, T. C. Nicholas Graham, Chri...
BMCBI
2006
101views more  BMCBI 2006»
15 years 6 months ago
Hierarchical modularity of nested bow-ties in metabolic networks
Background: The exploration of the structural topology and the organizing principles of genomebased large-scale metabolic networks is essential for studying possible relations bet...
Jing Zhao, Hong Yu, Jianhua Luo, Zhi-Wei Cao, Yi-X...
FPL
2001
Springer
142views Hardware» more  FPL 2001»
15 years 10 months ago
Gigahertz Reconfigurable Computing Using SiGe HBT BiCMOS FPGAs
Field programmable gate arrays (FPGAs) are flexible programmable devices that are used in a wide variety of applications such as network routing, signal processing, pattern recogni...
Bryan S. Goda, Russell P. Kraft, Steven R. Carloug...
ATAL
2006
Springer
15 years 8 months ago
ReAgents: behavior-based remote agents and their performance
We present a performance analysis of an agent-based middleware system we have developed based on "reAgents," remotely executing agents that enhance the performance of cl...
Eugene Hung, Joseph Pasquale
MONET
2002
162views more  MONET 2002»
15 years 5 months ago
AMRoute: Ad Hoc Multicast Routing Protocol
The Ad hoc Multicast Routing protocol (AMRoute) presents a novel approach for robust IP Multicast in mobile ad hoc networks by exploiting user-multicast trees and dynamic logical c...
Jason Xie, Rajesh R. Talpade, Anthony McAuley, Min...