Sciweavers

4803 search results - page 757 / 961
» Design patterns for games
Sort
View
HT
2009
ACM
15 years 9 months ago
Four measures for the dynamics of coalitions in social networks
We introduce four measures for the change of coalitions in social networks. The first one measures the change of the agents in the network over time, The second one measures the ...
Guido Boella, Leendert van der Torre, Serena Villa...
AVI
2008
15 years 8 months ago
Agent warp engine: formula based shape warping for networked applications
Computer visualization and networking have advanced dramatically over the last few years, partially driven by the exploding video game market. 3D hardware acceleration has reached...
Alexander Repenning, Andri Ioannidou
NSDI
2004
15 years 7 months ago
OverQoS: An Overlay Based Architecture for Enhancing Internet QoS
This paper describes the design, implementation, and experimental evaluation of OverQoS, an overlay-based architecture for enhancing the best-effort service of today's Intern...
Lakshminarayanan Subramanian, Ion Stoica, Hari Bal...
APLAS
2010
ACM
15 years 6 months ago
Typechecking Higher-Order Security Libraries
Abstract. We propose a flexible method for verifying the security of ML programs that use cryptography and recursive data structures. Our main applications are X.509 certificate ch...
Karthikeyan Bhargavan, Cédric Fournet, Nata...
SI3D
2010
ACM
15 years 6 months ago
Efficient irradiance normal mapping
Irradiance normal mapping is a method to combine two popular techniques, light mapping and normal mapping, and is used in games such as Half-Life 2 or Halo 3. This combination all...
Ralf Habel, Michael Wimmer