Sciweavers

4803 search results - page 692 / 961
» Design patterns for games
Sort
View
APN
2006
Springer
15 years 10 months ago
Non-sequential Behaviour of Dynamic Nets
Dynamic nets are an extension of Petri nets where the net topology may change dynamically. This is achieved by allowing (i) tokens to be coloured with place names (carried on as da...
Roberto Bruni, Hernán C. Melgratti
ENC
2004
IEEE
15 years 10 months ago
Efficient Data Structures and Parallel Algorithms for Association Rules Discovery
Discovering patterns or frequent episodes in transactions is an important problem in data-mining for the purpose of infering deductive rules from them. Because of the huge size of...
Christophe Cérin, Gay Gay, Gaël Le Mah...
FMCO
2004
Springer
123views Formal Methods» more  FMCO 2004»
15 years 10 months ago
rCOS: Refinement of Component and Object Systems
Abstract. We present a model of object-oriented and component-based refinement. For object-orientation, the model is class-based and refinement is about correct changes in the stru...
Zhiming Liu, Jifeng He, Xiaoshan Li
EWCBR
2006
Springer
15 years 10 months ago
Case-Based Support for Collaborative Business
This paper describes the development of the generic collaboration support architecture CAKE incorporating case-based reasoning (CBR). CAKE provides unified access to knowledge avai...
Ralph Bergmann, Andrea Freßmann, Kerstin Max...
ICPR
2010
IEEE
15 years 10 months ago
Baby-Posture Classification from Pressure-Sensor Data
The activity of babies and more specifically the posture of babies is an important aspect in their safety and development. In this paper, we studied the automatic classification o...
Sabri Boughorbel, Fons Bruekers, Jeroen Breebaart