Sciweavers

4803 search results - page 678 / 961
» Design patterns for games
Sort
View
KBSE
2006
IEEE
16 years 16 days ago
Integrating and Scheduling an Open Set of Static Analyses
To improve the productivity of the development process, more and more tools for static software analysis are tightly integrated into the incremental build process of an IDE. If mu...
Michael Eichberg, Mira Mezini, Sven Kloppenburg, K...
LCN
2006
IEEE
16 years 16 days ago
Cerco: Supporting Range Queries with a Hierarchically Structured Peer-to-Peer System
Structured Peer-to-Peer systems are designed for a highly scalable, self organizing, and efficient lookup for data. The key space of the so-called Distributed Hash Tables (DHTs) ...
Simon Rieche, Klaus Wehrle, Leo Petrak, Clemens Wr...
AIPR
2005
IEEE
16 years 5 days ago
Terahertz Laser Based Standoff Imaging System
Definition and design of a terahertz standoff imaging system has been theoretically investigated. Utilizing terahertz quantum cascade lasers for transmitter and local oscillator, ...
Kurt J. Linden, William R. Neal, Jerry Waldman, An...
ICDAR
2005
IEEE
16 years 4 days ago
Data categorization for a context return applied to logical document structure recognition
The purpose of this work is to develop a pattern recognition system simulating the human vision. A transparent neural network, with context returns is used. The context returns co...
Yves Rangoni, Abdel Belaïd
ICDCSW
2005
IEEE
16 years 4 days ago
Specifying Information-Flow Controls
The core problem in risk analysis - determining exploitable paths between attackers and system assets is essentially a problem of determining information flow. It is relatively st...
Howard Chivers, Jeremy Jacob