Sciweavers

4803 search results - page 672 / 961
» Design patterns for games
Sort
View
ISORC
2008
IEEE
16 years 28 days ago
Toward Effective Multi-Capacity Resource Allocation in Distributed Real-Time and Embedded Systems
Effective resource management for distributed real-time embedded (DRE) systems is hard due to their unique characteristics, including (1) constraints in multiple resources and (2)...
Nilabja Roy, John S. Kinnebrew, Nishanth Shankaran...
IV
2008
IEEE
155views Visualization» more  IV 2008»
16 years 28 days ago
Visualise Undrawable Euler Diagrams
Given a group of overlapping sets, it is not always possible to represent it with Euler diagrams. Euler diagram characteristics might collide with the sets relationships to depict...
Paolo Simonetto, David Auber
NCA
2008
IEEE
16 years 28 days ago
Quicksilver Scalable Multicast (QSM)
QSM is a multicast engine designed to support a style of distributed programming in which application objects are replicated among clients and updated via multicast. The model req...
Krzysztof Ostrowski, Ken Birman, Danny Dolev
TABLETOP
2008
IEEE
16 years 28 days ago
A field study of knowledge workers' use of interactive horizontal displays
To better understand the potential for horizontal surfaces in day-to-day work, we conducted a field study. We collected and analyzed over a month of use data from eight participan...
Meredith Ringel Morris, A. J. Bernheim Brush, Bria...
APSEC
2007
IEEE
16 years 27 days ago
E-AoSAS++ and its Software Development Environment
E-AoSAS++ is an aspect-oriented software architecture style for embedded software. It basically gives the style in which a set of state transition machines organizes a software. W...
Masami Noro, Atsushi Sawada, Yoshinari Hachisu, Ma...