Sciweavers

4803 search results - page 649 / 961
» Design patterns for games
Sort
View
ICCV
2011
IEEE
14 years 6 months ago
Dynamic Fluid Surface Acquisition Using a Camera Array
Acquiring dynamic 3D fluid surfaces is a challenging problem in computer vision. Single or stereo camera based solutions are sensitive to refraction distortions, fast fluid moti...
Yuanyuan Ding, Feng Li, Yu Ji, Jingyi Yu
CIARP
2011
Springer
14 years 6 months ago
A Minority Class Feature Selection Method
Abstract. In many classification problems, and in particular in medical domains, it is common to have an unbalanced class distribution. This pose problems to classifiers as they ...
German Cuaya, Angélica Muñoz-Mel&eac...
EDOC
2011
IEEE
14 years 6 months ago
UML Metamodel-based Workflow Modeling and Execution
—In this paper, we present a UML metamodel-based approach for creating and executing workflow models. The modeling language is introduced through its abstract syntax, and an eval...
Jens Brüning, Martin Gogolla
RECOMB
2003
Springer
16 years 6 months ago
Joint classifier and feature optimization for cancer diagnosis using gene expression data
Recent research has demonstrated quite convincingly that accurate cancer diagnosis can be achieved by constructing classifiers that are designed to compare the gene expression pro...
Balaji Krishnapuram, Lawrence Carin, Alexander J. ...
LICS
2006
IEEE
16 years 18 days ago
Provable Implementations of Security Protocols
for reasoning about abstract models of protocols. The work on informal methods attempts to discern common patterns in the extensive record of flawed protocols, and to formulate po...
Andrew D. Gordon