Sciweavers

4803 search results - page 597 / 961
» Design patterns for games
Sort
View
AAAI
2006
15 years 8 months ago
Strong Mediated Equilibrium
Providing agents with strategies that will be robust against deviations by coalitions is central to the design of multi-agent agents. However, such strategies, captured by the not...
Dov Monderer, Moshe Tennenholtz
CGVR
2006
15 years 8 months ago
Software and Methods for Motion Capture and Tracking in Animation
ended abstract details previous methods for motion tracking and capture in 3D animation and in particular that of hand motion tracking and capture. Our research aims to enable ges...
Joan V. Condell, George Moore, John Moore
EGITALY
2006
15 years 8 months ago
Implementing mesh-based approaches for deformable objects on GPU
These latest years witnessed an impressive improvement of graphics hardware both in terms of features and in terms of computational power. This improvement can be easily observed ...
Guido Ranzuglia, Paolo Cignoni, Fabio Ganovelli, R...
GRAPHICSINTERFACE
2001
15 years 8 months ago
Simplification and Real-time Smooth Transitions of Articulated Meshes
Simplification techniques have mainly been applied on static models. However in movie and game industries, many models are designed to be animated. We extend the progressive mesh ...
Jocelyn Houle, Pierre Poulin
GAMEON
2003
15 years 8 months ago
Automatic Acquisition of Actions for Animated Agents
The generation of animated human figures especially in crowd scenes has many applications in such domains as the special effects industry, computer games or for the simulation of ...
Adam Szarowicz, Marek Mittmann, Paolo Remagnino, J...