Sciweavers

4803 search results - page 515 / 961
» Design patterns for games
Sort
View
ACL
2012
13 years 9 months ago
Exploiting Multiple Treebanks for Parsing with Quasi-synchronous Grammars
We present a simple and effective framework for exploiting multiple monolingual treebanks with different annotation guidelines for parsing. Several types of transformation pattern...
Zhenghua Li, Ting Liu, Wanxiang Che
202
Voted
ISCA
2008
IEEE
170views Hardware» more  ISCA 2008»
16 years 1 months ago
Polymorphic On-Chip Networks
As the number of cores per die increases, be they processors, memory blocks, or custom accelerators, the on-chip interconnect the cores use to communicate gains importance. We beg...
Martha Mercaldi Kim, John D. Davis, Mark Oskin, To...
ISCIS
2009
Springer
16 years 1 months ago
Joint visual attention modeling for naturally interacting robotic agents
Abstract—This paper elaborates on mechanisms for establishing visual joint attention for the design of robotic agents that learn through natural interfaces, following a developme...
Zeynep Yücel, Albert Ali Salah, Çetin ...
ICWE
2007
Springer
16 years 28 days ago
Model-Driven Development of Web Applications with UWA, MVC and JavaServer Faces
This paper presents a model-driven approach to the development of web applications based on the Ubiquitous Web Application (UWA) design framework, the Model-View-Controller (MVC) a...
Damiano Distante, Paola Pedone, Gustavo Rossi, Ger...
197
Voted
ASPDAC
2006
ACM
117views Hardware» more  ASPDAC 2006»
16 years 23 days ago
Signal-path driven partition and placement for analog circuit
This paper advances a new methodology based on signal-path information to resolve the problem of device-level placement for analog layout. This methodology is mainly based on three...
Di Long, Xianlong Hong, Sheqin Dong