Sciweavers

4803 search results - page 497 / 961
» Design patterns for games
Sort
View
ICOST
2010
Springer
15 years 8 months ago
Object Recognition and Ontology for Manipulation with an Assistant Robot
This article presents a service robotic system for people loosing their autonomy developed at CEA LIST. In the past on SAM robot, we have developed a method for automatic manipulat...
Hélène Vorobieva, Mariette Soury, Pa...
COMMA
2008
15 years 8 months ago
Arguments from Experience: The PADUA Protocol
In this paper we describe PADUA, a protocol designed to enable agents to debate an issue drawing arguments not from a knowledge base of facts, rules and priorities but directly fro...
Maya Wardeh, Trevor J. M. Bench-Capon, Frans Coene...
ECSCW
2007
15 years 8 months ago
Dressing up for School Work? Supporting a Collaborative Environment with Heterogeneous Technologies
This paper approaches heterogeneity and heterogeneous technology as assets, rather than limitations, in the development of computer supported cooperative work. We demonstrate how h...
Christina Brodersen, Ole Sejer Iversen
DAGSTUHL
2006
15 years 8 months ago
Bridging the Gap between Relocatability and Available Technology: The Erlangen Slot Machine
We present an FPGA-based reconfigurable platform called Erlangen Slot Machine (ESM). The main advantages of this platform are: First, the possibility for each module to access peri...
Diana Göhringer, Mateusz Majer, Jürgen T...
ICAD
2004
15 years 8 months ago
Interacting With Sound: An Interaction Paradigm for Virtual Auditory Worlds
The visual and the auditory field of perception respond on different input signals from our environment. Thus, interacting with worlds solely trough sound is a very challenging ta...
Niklas Röber, Maic Masuch