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» Design patterns: between programming and software design
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INTERACT
2003
15 years 8 months ago
Chemistry Education: A Tangible Interaction Approach
: This system paper reports on some of the advantages tangible interaction can bring to chemistry education. The paper describes how we realized a Tangible User Interface (TUI) cal...
Morten Fjeld, Patrick Juchli, Benedikt M. Voegtli
SOSP
1997
ACM
15 years 8 months ago
The Flux OSKit: A Substrate for Kernel and Language Research
Implementing new operating systems is tedious, costly, and often impractical except for large projects. The Flux OSKit addresses this problem in a novel way by providing clean, we...
Bryan Ford, Godmar Back, Greg Benson, Jay Lepreau,...
CONCUR
2010
Springer
15 years 7 months ago
A Theory of Design-by-Contract for Distributed Multiparty Interactions
Reliability is a critical issue in many multi-organizational distributed applications, be they web services, financial protocols, scientific computing infrastructure, and software ...
Laura Bocchi, Kohei Honda, Emilio Tuosto, Nobuko Y...
DOCENG
2010
ACM
15 years 7 months ago
Using model driven engineering technologies for building authoring applications
Building authoring applications is a tedious and complex task that requires a high programming effort. Document technologies, especially XML based ones, can help in reducing such ...
Olivier Beaudoux, Arnaud Blouin, Jean-Marc J&eacut...
DSD
2010
IEEE
153views Hardware» more  DSD 2010»
15 years 6 months ago
Simulation of High-Performance Memory Allocators
—Current general-purpose memory allocators do not provide sufficient speed or flexibility for modern highperformance applications. To optimize metrics like performance, memory us...
José Luis Risco-Martín, José ...