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» Design patterns: between programming and software design
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ASPLOS
2011
ACM
14 years 10 months ago
DoublePlay: parallelizing sequential logging and replay
Deterministic replay systems record and reproduce the execution of a hardware or software system. In contrast to replaying execution on uniprocessors, deterministic replay on mult...
Kaushik Veeraraghavan, Dongyoon Lee, Benjamin West...
MLG
2007
Springer
16 years 22 days ago
Learning Graph Matching
As a fundamental problem in pattern recognition, graph matching has found a variety of applications in the field of computer vision. In graph matching, patterns are modeled as gr...
Alex J. Smola
AMDO
2000
Springer
15 years 10 months ago
Matching a Human Walking Sequence with a VRML Synthetic Model
- In this paper we present a specific matching technique based on basic motor patterns between two image sequences taken from different view points and a VRML synthetic human model...
Jose Maria Buades Rubio, Ramon Mas, Francisco J. P...
HT
2004
ACM
16 years 1 days ago
Automatic generation of hypertext system repositories: a model driven approach
In this paper, we present a model-driven methodology and toolset for automatic generation of hypertext system repositories. Our code generator, called Bamboo, is based on a Contai...
E. James Whitehead Jr., Guozheng Ge, Kai Pan
ISLPED
2004
ACM
110views Hardware» more  ISLPED 2004»
16 years 1 days ago
Reducing pipeline energy demands with local DVS and dynamic retiming
The quadratic relationship between voltage and energy has made dynamic voltage scaling (DVS) one of the most powerful techniques to reduce system power demands. Recently, techniqu...
Seokwoo Lee, Shidhartha Das, Toan Pham, Todd M. Au...