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» Design patterns: between programming and software design
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ACSC
2006
IEEE
16 years 21 days ago
Identifying refactoring opportunities by identifying dependency cycles
The purpose of refactoring is to improve the quality of a software system by changing its internal design so that it is easier to understand or modify, or less prone to errors and...
Hayden Melton, Ewan D. Tempero
ESCIENCE
2006
IEEE
16 years 20 days ago
A Middleware Framework for Maximum Likelihood Evaluation over Dynamic Grids
We have designed a maximum likelihood fitter using the actor model to distribute the computation over a heterogeneous network. The prototype implementation uses the SALSA program...
Wei-Jen Wang, Kaoutar El Maghraoui, John Cummings,...
UIST
2005
ACM
16 years 5 days ago
Citrus: a language and toolkit for simplifying the creation of structured editors for code and data
Direct-manipulation editors for structured data are increasingly common. While such editors can greatly simplify the creation of structured data, there are few tools to simplify t...
Andrew Jensen Ko, Brad A. Myers
LCPC
2005
Springer
16 years 3 days ago
Interprocedural Symbolic Range Propagation for Optimizing Compilers
Abstract. We have designed and implemented an interprocedural algorithm to analyze symbolic value ranges that can be assumed by variables at any given point in a program. Our algor...
Hansang Bae, Rudolf Eigenmann
MM
2004
ACM
84views Multimedia» more  MM 2004»
16 years 1 days ago
Tools used while developing auracle: a voice-controlled networked instrument
Auracle is a networked sound instrument controlled by the voice. Users jam together over the Internet using only a microphone. Throughout the development process, the authors expe...
Kristjan Varnik, Jason Freeman, Chandrasekhar Rama...