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» Design patterns: between programming and software design
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ICAD
2004
15 years 8 months ago
Capture and Recreation of Higher-Order 3D Sound Fields via Reciprocity
We propose a unified and simple approach for capturing and recreating 3D sound fields by exploring the reciprocity principle that is satisfied between the two processes. Our appro...
Zhiyun Li, Ramani Duraiswami, Nail A. Gumerov
SERP
2003
15 years 8 months ago
Reliability Modeling Using UML
System reliability has become an increasingly important benchmark in measuring service continuity. As part of many service level agreements, system performance is gauged by how lo...
Chokchai Leangsuksun, Hertong Song, Lixin Shen
DAGSTUHL
1993
15 years 8 months ago
Supporting continuous media applications in a micro-kernel environment
Currently, popular operating systems are unable to support the end-toend real-time requirements of distributed continuous media. Furthermore, the integration of continuous media c...
Geoff Coulson, Gordon S. Blair, Philippe Robin, Do...
BEHAVIOURIT
2005
81views more  BEHAVIOURIT 2005»
15 years 6 months ago
A flick in the right direction: a case study of gestural input
This paper describes the design and evaluation of a gesture-based scheme for issuing the back and forward commands in web browsers. In designing our gesture recogniser we conducte...
Michael Moyle, Andy Cockburn
SIGSOFT
2008
ACM
16 years 7 months ago
Extended exceptions for contingencies and their implications for the engineering process
We observed a general problem of sequential programs, which often results in design and programming errors in industrial software engineering projects, and propose a solution appr...
Thorsten van Ellen, Wilhelm Hasselbring