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» Design patterns: between programming and software design
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TEI
2012
ACM
258views Hardware» more  TEI 2012»
14 years 2 months ago
The HapticTouch toolkit: enabling exploration of haptic interactions
In the real world, touch based interaction relies on haptic feedback (e.g., grasping objects, feeling textures). Unfortunately, such feedback is absent in current tabletop systems...
David Ledo, Miguel A. Nacenta, Nicolai Marquardt, ...
DAC
2003
ACM
16 years 7 months ago
Scalable modeling and optimization of mode transitions based on decoupled power management architecture
To save energy, many power management policies rely on issuing mode-change commands to the components of the system. Efforts to date have focused on how these policies interact wi...
Dexin Li, Qiang Xie, Pai H. Chou
HPCA
2006
IEEE
16 years 7 months ago
High performance file I/O for the Blue Gene/L supercomputer
Parallel I/O plays a crucial role for most data-intensive applications running on massively parallel systems like Blue Gene/L that provides the promise of delivering enormous comp...
Hao Yu, Ramendra K. Sahoo, C. Howson, G. Almasi, J...
CHI
2004
ACM
16 years 7 months ago
"Constant, constant, multi-tasking craziness": managing multiple working spheres
Most current designs of information technology are based on the notion of supporting distinct tasks such as document production, email usage, and voice communication. In this pape...
Gloria Mark, Víctor M. González
CHI
2010
ACM
16 years 1 months ago
Spyn: augmenting the creative and communicative potential of craft
We present data collected from a field study of 12 needlecrafters introduced to Spyn—mobile phone software that associates digital records (audio/visual media, text, and geograp...
Daniela Karin Rosner, Kimiko Ryokai