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» Design patterns: between programming and software design
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UIST
2006
ACM
16 years 18 days ago
ModelCraft: capturing freehand annotations and edits on physical 3D models
With the availability of affordable new desktop fabrication techniques such as 3D printing and laser cutting, physical models are used increasingly often during the architectural ...
Hyunyoung Song, François Guimbretièr...
EUROSYS
2007
ACM
16 years 3 months ago
Concierge: a service platform for resource-constrained devices
As mobile and embedded devices become widespread, the management and configuration of the software in the devices is increasingly turning into a critical issue. OSGi is a busines...
Jan S. Rellermeyer, Gustavo Alonso
UML
2001
Springer
15 years 11 months ago
Agile Modeling: A Brief Overview
: Agile Modeling (AM) is a practice-based methodology for effective modeling of software-based systems. Where the Unified Modeling Language (UML) defines a subset of the modeling t...
Scott W. Ambler
DAC
2006
ACM
16 years 7 months ago
Optimality study of resource binding with multi-Vdds
Deploying multiple supply voltages (multi-Vdds) on one chip is an important technique to reduce dynamic power consumption. In this work we present an optimality study for resource...
Deming Chen, Jason Cong, Yiping Fan, Junjuan Xu
AOSD
2011
ACM
15 years 1 months ago
Closure joinpoints: block joinpoints without surprises
Block joinpoints allow programmers to explicitly mark regions of base code as “to be advised”, thus avoiding the need to extract the block into a method just for the sake of c...
Eric Bodden