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» Design patterns: between programming and software design
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AUIC
2006
IEEE
16 years 23 days ago
From pushing buttons to play and progress: value and interaction in fable
A value can be understood as a belief that one mode of conduct is preferable to others. The user-interface of computer games mediates all player conduct in the game and is therefo...
Pippin Barr, James Noble, Robert Biddle, Rilla Kha...
CODES
2006
IEEE
16 years 23 days ago
Heterogeneous multiprocessor implementations for JPEG: : a case study
Heteregenous multiprocessor SoCs are becoming a reality, largely due to the abundance of transistors, intellectual property cores and powerful design tools. In this project, we ex...
Seng Lin Shee, Andrea Erdos, Sri Parameswaran
ADAEUROPE
2006
Springer
16 years 21 days ago
Interchangeable Scheduling Policies in Real-Time Middleware for Distribution
When a middleware layer is designed for providing semi-transparent distribution facilities to real-time applications, a trade-off must be made between the expressiveness and contro...
Juan López Campos, J. Javier Gutiérr...
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QSIC
2005
IEEE
16 years 8 days ago
Formal Fault Tree Analysis of State Transition Systems
Fault Tree Analysis (FTA) is a traditional deductive safety analysis technique that is applied during the system design stage. However, traditional FTA does not consider transitio...
Jianwen Xiang, Kazuhiro Ogata
CCGRID
2003
IEEE
16 years 3 hour ago
Decentralized Resource Allocation in Application Layer Networks
Application-layer networks (ALN) are software architectures that allow the provisioning of services requiring a huge amount of resources by connecting large numbers of individual ...
Torsten Eymann, Michael Reinicke, Oscar Ardaiz, Pa...