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» Design patterns: between programming and software design
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KDD
2006
ACM
180views Data Mining» more  KDD 2006»
16 years 7 months ago
Learning the unified kernel machines for classification
Kernel machines have been shown as the state-of-the-art learning techniques for classification. In this paper, we propose a novel general framework of learning the Unified Kernel ...
Steven C. H. Hoi, Michael R. Lyu, Edward Y. Chang
ERSHOV
1989
Springer
15 years 11 months ago
Experiments with Implementations of Two Theoretical Constructions
This paper reports two experiments with implementations of constructions from theoretical computer science. The first one deals with Kleene’s and Rogers’ second recursion the...
Torben Amtoft Hansen, Thomas Nikolajsen, Jesper La...
ICSM
2009
IEEE
15 years 4 months ago
Decomposing object-oriented class modules using an agglomerative clustering technique
Software can be considered a live entity, as it undergoes many alterations throughout its lifecycle. Furthermore, developers do not usually retain a good design in favor of adding...
Marios Fokaefs, Nikolaos Tsantalis, Alexander Chat...
PRIMA
2007
Springer
16 years 1 months ago
An Agent Modeling Method Based on Scenario Rehearsal for Multiagent Simulation
Multiagent Systems are potential computational systems for various practical applications, tools, and so on. Multiagent simulation is one of the remarkable application to evaluate ...
Shohei Yamane, Toru Ishida
ICRA
2002
IEEE
92views Robotics» more  ICRA 2002»
15 years 11 months ago
Resolution Complete Rapidly-Exploring Random Trees
Trajectory design for high-dimensional systems with nonconvex constraints is a challenging problem considered in this paper. Classical dynamic programming is often employed, but c...
Peng Cheng, Steven M. LaValle