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» Design patterns: between programming and software design
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ECAL
2005
Springer
16 years 13 days ago
A Self-organising, Self-adaptable Cellular System
Abstract. Inspired by the recent advances in evolutionary biology, we have developed a self-organising, self-adaptable cellular system for multitask learning. The main aim of our p...
Lucien Epiney, Mariusz Nowostawski
OOPSLA
2005
Springer
16 years 11 days ago
Quantifying the performance of garbage collection vs. explicit memory management
Garbage collection yields numerous software engineering benefits, but its quantitative impact on performance remains elusive. One can compare the cost of conservative garbage col...
Matthew Hertz, Emery D. Berger
WWW
2006
ACM
16 years 7 months ago
Capturing RIA concepts in a web modeling language
This work addresses conceptual modeling and automatic code generation for Rich Internet Applications, a variant of Web-based systems bridging the gap between desktop and Web inter...
Alessandro Bozzon, Sara Comai, Piero Fraternali, G...
AUIC
2004
IEEE
15 years 10 months ago
From Snark to Park: Lessons Learnt Moving Pervasive Experiences From Indoors to Outdoors
Pervasive technologies are increasingly being developed and used outdoors in different and innovative ways. However, designing user experiences for outdoor environments presents m...
Eric Harris, Geraldine Fitzpatrick, Yvonne Rogers,...
ARCS
2006
Springer
15 years 10 months ago
Do Trace Cache, Value Prediction and Prefetching Improve SMT Throughput?
While trace cache, value prediction, and prefetching have been shown to be effective in the single-threaded superscalar, there has been no analysis of these techniques in a Simulta...
Chen-Yong Cher, Il Park, T. N. Vijaykumar