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» Design patterns: between programming and software design
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ISSS
1998
IEEE
130views Hardware» more  ISSS 1998»
15 years 11 months ago
Communication and Interface Synthesis on a Rapid Prototyping Hardware/Software Codesign System
In this paper, we propose the target board architecture of a rapid prototyping embedded system based on hardware software codesign. The target board contains a TMS320C30 DSP proce...
Yin-Tsung Hwang, Yuan-Hung Wang
DSVIS
2008
Springer
15 years 9 months ago
COMET(s), A Software Architecture Style and an Interactors Toolkit for Plastic User Interfaces
Abstract. Plasticity of User Interfaces (UIs) refers to the ability of UIs to withstand variations of context of use (<User, Platform, Environment>) while preserving usabilit...
Alexandre Demeure, Gaëlle Calvary, Karin Coni...
GRC
2008
IEEE
15 years 8 months ago
Granular Problem Solving and Software Engineering
Granulation is an important component of Granular Computing (GrC) as a problem solving paradigm. Specification and regulation of granulation are necessary in helping researchers a...
Haibin Zhu
DAC
2012
ACM
13 years 9 months ago
Chisel: constructing hardware in a Scala embedded language
In this paper we introduce Chisel, a new hardware construction language that supports advanced hardware design using highly parameterized generators and layered domain-specific h...
Jonathan Bachrach, Huy Vo, Brian Richards, Yunsup ...
183
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GECCO
2006
Springer
202views Optimization» more  GECCO 2006»
15 years 11 months ago
Evolving hash functions by means of genetic programming
The design of hash functions by means of evolutionary computation is a relatively new and unexplored problem. In this work, we use Genetic Programming (GP) to evolve robust and fa...
César Estébanez, Julio César ...