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» Design patterns: between programming and software design
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ICCS
2005
Springer
16 years 11 days ago
Two Fundamental Concepts in Skeletal Parallel Programming
We define the concepts of nesting mode and interaction mode as they arise in the description of skeletal parallel programming systems. We suggest that these new concepts encapsula...
Anne Benoit, Murray Cole
SIGOPS
2011
215views Hardware» more  SIGOPS 2011»
15 years 1 months ago
Log-based architectures: using multicore to help software behave correctly
While application performance and power-efficiency are both important, application correctness is even more important. In other words, if the application is misbehaving, it is li...
Shimin Chen, Phillip B. Gibbons, Michael Kozuch, T...
CORR
2011
Springer
213views Education» more  CORR 2011»
15 years 1 months ago
Liquidsoap: a High-Level Programming Language for Multimedia Streaming
Generating multimedia streams, such as in a netradio, is a task which is complex and difficult to adapt to every users’ needs. We introduce a novel approach in order to achieve i...
David Baelde, Romain Beauxis, Samuel Mimram
HT
2000
ACM
15 years 11 months ago
Reusable hypertext structures for distance and JIT learning
Software components for distance and just-in-time (JIT) learning are an increasingly common method of encouraging reuse and facilitating the development process[58], but no analog...
Anne Morgan Spalter, Rosemary Michelle Simpson
EKAW
2004
Springer
16 years 8 days ago
KATS: A Knowledge Acquisition Tool Based on Electronic Document Processing
This paper describes a particular knowledge acquisition tool for the construction and maintenance of the knowledge model of an intelligent system for emergency management in the fi...
Martín Molina, Gemma Blasco