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» Design patterns: between programming and software design
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SIGCSE
2006
ACM
183views Education» more  SIGCSE 2006»
16 years 23 days ago
Programming fundamentals and innovation taught through windows media player skin creation
Windows Media Player user interface “skin” creation has proven an extremely effective method to reinforce practical object oriented programming techniques. Skin creation motiv...
Todd Shurn
EMSOFT
2005
Springer
16 years 10 days ago
A structural approach to quasi-static schedulability analysis of communicating concurrent programs
We describe a system as a set of communicating concurrent programs. Quasi-static scheduling compiles the concurrent programs into a sequential one. It uses a Petri net as an inter...
Cong Liu, Alex Kondratyev, Yosinori Watanabe, Albe...
WAC
2005
Springer
118views Communications» more  WAC 2005»
16 years 8 days ago
Experiments on the Automatic Evolution of Protocols Using Genetic Programming
Truly autonomic networks ultimately require self-modifying, evolving protocol software. Otherwise humans must intervene in every situation that has not been anticipated at design t...
Lidia Yamamoto, Christian F. Tschudin
SIGITE
2005
ACM
16 years 11 days ago
A cross-collegiate analysis of software development course content
Many undergraduate IT programs recognize that their graduates will find jobs as software developers. As such, software development (analysis and design) courses are often a core r...
Timothy Burns, Robb Klashner
EMSOFT
2005
Springer
16 years 10 days ago
Distributing synchronous programs using bounded queues
This paper is about the modular compilation and distribution of a sub-class of Simulink programs [9] across networks using bounded FIFO queues. The problem is first addressed mat...
Marco Zennaro, Raja Sengupta