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» Design of the MUC-6 evaluation
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SAC
2009
ACM
15 years 11 months ago
Aspect-oriented procedural content engineering for game design
Generally progressive procedural content in the context of 3D scene rendering is expressed as recursive functions where a finer level of detail gets computed on demand. Typical e...
Walter Cazzola, Diego Colombo, Duncan Harrison
CSCW
2011
ACM
15 years 1 months ago
Designing incentives for inexpert human raters
The emergence of online labor markets makes it far easier to use individual human raters to evaluate materials for data collection and analysis in the social sciences. In this pap...
Aaron D. Shaw, John J. Horton, Daniel L. Chen
TIFS
2011
252views Education» more  TIFS 2011»
15 years 1 months ago
Secure Device Pairing Based on a Visual Channel: Design and Usability Study
— “Pairing” is the establishment of authenticated key agreement between two devices over a wireless channel. Such devices are ad hoc in nature as they lack any common preshar...
Nitesh Saxena, Jan-Erik Ekberg, Kari Kostiainen, N...
HCI
2007
15 years 8 months ago
Design Tools for User Experience Design
: The purpose of this research was to develop an approach to artifact design based on information technology. To make interactive systems easy to use, many companies utilize a user...
Kazuhiko Yamazaki, Kazuo Furuta
APCHI
1998
IEEE
15 years 11 months ago
The Design of Banking Websites: Lessons from Iterative Design
Iterative design is usually considered in the context of prototyping, evaluating, and improving a single product. We had the interesting opportunity to work on three distinct prod...
Tom Brinck, Darren Gergle