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MOBIQUITOUS
2007
IEEE
16 years 9 days ago
Design and Evaluation of a Hybrid Physical Space Service for Pervasive Computing Applications
Abstract— In this paper we present the design and implementation of a space service that gives pervasive computing applications both a hierarchical and coordinate-based view of p...
Nancy Miller, Peter Steenkiste
ICC
2009
IEEE
162views Communications» more  ICC 2009»
16 years 23 days ago
Design and Evaluation of a Multilevel Decoder for Satellite Communications
—In this paper, we propose a multilevel coding (MLC) scheme suitable for satellite communications, where different QoS levels are required. We introduce a novel characterization ...
Aharon Vargas, Marco Breiling, Wolfgang H. Gerstac...
IPPS
2009
IEEE
16 years 20 days ago
Design, implementation, and evaluation of transparent pNFS on Lustre
Parallel NFS (pNFS) is an emergent open standard for parallelizing data transfer over a variety of I/O protocols. Prototypes of pNFS are actively being developed by industry and a...
Weikuan Yu, Oleg Drokin, Jeffrey S. Vetter
GRID
2004
Springer
15 years 11 months ago
Design, Implementation and Performance Evaluation of GridRPC Programming Middleware for a Large-Scale Computational Grid
This paper reports on the design, implementation and performance evaluation of a suite of GridRPC programming middleware called Ninf-G Version 2 (Ninf-G2). NinfG2 is a reference i...
Yoshio Tanaka, Hiroshi Takemiya, Hidemoto Nakada, ...
HCI
2009
15 years 3 months ago
Game Usability Heuristics (PLAY) for Evaluating and Designing Better Games: The Next Iteration
Game developers have begun applying formal human-computer interaction (HCI) principles in design. Desurvire et al [2] adapted a set of Heuristics for productivity software to games...
Heather Desurvire, Charlotte Wiberg