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WSC
2004
15 years 8 months ago
Implementing the High Level Architecture in the Virtual Test Bed
The Virtual Test Bed (VTB) is a prototype of a virtual engineering environment to study operations of current and future space vehicles, spaceports, and ranges. The HighLevel Arch...
José A. Sepúlveda, Luis C. Rabelo, J...
CHI
2009
ACM
16 years 7 months ago
Making sense of strangers' expertise from signals in digital artifacts
Contemporary work increasingly involves interacting with strangers in technology-mediated environments. In this context, we come to rely on digital artifacts to infer characterist...
N. Sadat Shami, Kate Ehrlich, Geri Gay, Jeffrey T....
CHI
2005
ACM
16 years 7 months ago
Distributed display environments
Augmented reality makes it possible to visualize information directly within the context of the real world by overlaying virtual graphics. We use the term view management to refer...
Dugald Ralph Hutchings, John T. Stasko, Mary Czerw...
CHI
2003
ACM
16 years 7 months ago
Leaders leading? a shift in technology adoption
In the past, most early hands-on users of interactive software in organizations were individual contributors. Managers as early adopters is a new trend with significant implicatio...
Jonathan Grudin
CHI
2009
ACM
16 years 1 months ago
O' game, can you feel my frustration?: improving user's gaming experience via stresscam
One of the major challenges of video game design is to have appropriate difficulty levels for users in order to maximize the entertainment value of the game. Game players may lose...
Chang Yun, Dvijesh Shastri, Ioannis Pavlidis, Zhig...