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ACMACE
2005
ACM
16 years 9 days ago
Rendezvous: supporting real-time collaborative mobile gaming in high latency environments
Despite the ever increasing popularity of handheld, networked gaming consoles, fully interactive real-time, multiplayer games designed for these platforms have yet to become a rea...
Angie Chandler, Joe Finney
EICS
2010
ACM
15 years 12 months ago
Collaboratively maintaining semantic consistency of heterogeneous concepts towards a common concept set
In e-business, creating a common concept set for business integration, interoperation and interaction has to consider the heterogeneity reality of different interpretations from m...
Jingzhi Guo, Iok Ham Lam, Chun Chan, Guangyi Xiao
CSCW
2000
ACM
15 years 11 months ago
MUSICFX: an arbiter of group preferences for computer supported collaborative workouts
Environmental factors affecting shared spaces are typically designed to appeal to the broadest audiences they are expected to serve, ignoring the preferences of the people actuall...
Joseph F. McCarthy, Theodore D. Anagnost
VDA
2010
169views Visualization» more  VDA 2010»
15 years 9 months ago
Techniques for precision-based visual analysis of projected data
The analysis of high-dimensional data is an important, yet inherently difficult problem. Projection techniques such as PCA, MDS, and SOM can be used to map high-dimensional data t...
Tobias Schreck, Tatiana von Landesberger, Sebastia...
178
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ASSETS
2010
ACM
15 years 7 months ago
Introducing multimodal paper-digital interfaces for speech-language therapy
After a stroke or brain injury, it may be more difficult to understand language and communicate with others. Speechlanguage therapy may help an individual regain language and cope...
Anne Marie Piper, Nadir Weibel, James D. Hollan