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CGF
1998
213views more  CGF 1998»
15 years 6 months ago
Interactive Construction and Animation of Layered Elastically Deformable Characters
An interactive system is described for creating and animating deformable 3D characters. By using a hybrid layered model of kinematic and physics-based components together with an ...
Russell Turner, Enrico Gobbetti
SASO
2009
IEEE
16 years 1 months ago
Evolution of Probabilistic Consensus in Digital Organisms
—The complexity of distributed computing systems and their increasing interaction with the physical world impose challenging requirements in terms of adaptation, robustness, and ...
David B. Knoester, Philip K. McKinley
AMI
2010
Springer
15 years 5 months ago
A Distributed Many-Camera System for Multi-person Tracking
This article presents a modular, distributed and scalable many-camera system designed towards tracking multiple people simultaneously in a natural human-robot interaction scenario ...
Claus Lenz, Thorsten Röder, Martin Eggers, Si...
JECR
2000
157views more  JECR 2000»
15 years 6 months ago
Optimizing Human-Computer Interaction for the Electronic Commerce Environment
The paper investigates the interaction effects between the search strategy of software agents and the subject's product class knowledge. The experimental study consists of a ...
Rex Eugene Perera
ICCAD
2000
IEEE
119views Hardware» more  ICCAD 2000»
15 years 11 months ago
Synthesis of Operation-Centric Hardware Descriptions
Most hardware description frameworks, whether schematic or textual, use cooperating finite state machines (CFSM) as the underlying abstraction. In the CFSM framework, a designer ...
James C. Hoe, Arvind