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NIME
2004
Springer
95views Music» more  NIME 2004»
16 years 5 days ago
Don't Just Play it, Grow it! : Breeding Sound Synthesis and Performance Mappings
This paper describes the use of evolutionary and artificial life techniques in sound design and the development of performance mapping to facilitate the real-time manipulation of ...
James Mandelis, Phil Husbands
AH
2006
Springer
15 years 10 months ago
A Model for Personalized Learning Through IDTV
Interactive Digital TV (IDTV) opens new learning possibilities where new forms of education are needed. In this paper we explain a new conception of t-learning experiences where TV...
Marta Rey-López, Ana Fernández Vilas...
MBUI
2004
134views User Interface» more  MBUI 2004»
15 years 8 months ago
Supporting Flexible Business Processes with a Progression Model
Users require flexibility when interacting with information systems to contend with changing business processes, and to support diverse workflow. Model-based user interface design...
Nicole Stavness, Kevin A. Schneider
IWC
2008
67views more  IWC 2008»
15 years 6 months ago
Humour, Relationship Maintenance and Personality Matching in automated dialogue: A controlled study
We built an automated dialogue system whose style of interaction can be varied along the three dimensions of Humour, Relationship Maintenance and Personality Matching. We then ran...
Marco De Boni, Alannah Richardson, Robert Hurling
CGF
2000
72views more  CGF 2000»
15 years 6 months ago
Priority-Driven Acoustic Modeling for Virtual Environments
Geometric acoustic modeling systems spatialize sounds according to reverberation paths from a sound source to a receiver to give an auditory impression of a virtual 3D environment...
Patrick Min, Thomas A. Funkhouser