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HCI
2009
15 years 4 months ago
Automatically Structuring Text for Audio Learning
In recent years podcasting has been in great demand as a recreation and a learning tool. In this paper we describe the design and implementation of a system for automatically conve...
Barbara Leporini, Maria Claudia Buzzi, Marina Buzz...
CHI
2005
ACM
16 years 7 months ago
Waterbot: exploring feedback and persuasive techniques at the sink
This paper presents an exploration of user interfaces, persuasive interfaces and feedback techniques in the domain of the sink. Waterbot is a system to inform and motivate behavio...
Ernesto Arroyo, Leonardo Bonanni, Ted Selker
DIGRA
2005
Springer
16 years 8 days ago
Theory as Game: Designing the Game Game
Is there a way to analyze games by the means of a game? Is there a way to brainstorm game ideas and design solutions through theory? Finnish scholar and game designer Aki Järvine...
Aki Järvinen
VIS
2008
IEEE
172views Visualization» more  VIS 2008»
16 years 8 months ago
Color Design for Illustrative Visualization
Professional designers and artists are quite cognizant of the rules that guide the design of effective color palettes, from both aesthetic and attention-guiding points of view. In ...
Lujin Wang, Joachim Giesen, Kevin T. McDonnell, ...
AIIDE
2008
15 years 9 months ago
Recombinable Game Mechanics for Automated Design Support
Systems that provide automated game-design support-whether fully automated game generators, or tools to assist human designers--must be able to maintain a representation of a game...
Mark J. Nelson, Michael Mateas