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ACMACE
2005
ACM
16 years 10 days ago
The CaveUT system: immersive entertainment based on a game engine
We describe the development of the CaveUT system, which is a software supporting immersive virtual reality installations based on the Unreal Tournament game engine. CaveUT impleme...
Jeffrey Jacobson, Marc Le Renard, Jean-Luc Lugrin,...
IADIS
2003
15 years 8 months ago
Automatic Gui Generation in Web Based Information Systems
The HCI subsystem is an essential component of an Information System, whose success inside an organization strongly depend on user acceptance. A good UI design considering usabili...
Nicola Aloia, Cesare Concordia, Maria Teresa Parat...
AVI
2004
15 years 8 months ago
More than the sum of its members: challenges for group recommender systems
Systems that recommend items to a group of two or more users raise a number of challenging issues that are so far only partly understood. This paper identifies four of these issue...
Anthony Jameson
ECSCW
2003
15 years 8 months ago
System Guidelines for Co-located, Collaborative Work on a Tabletop Display
Collaborative interactions with many existing digital tabletop systems lack the fluidity of collaborating around a table using traditional media. This paper presents a critical ana...
Stacey D. Scott, Karen D. Grant, Regan L. Mandryk
CHI
2004
ACM
16 years 7 months ago
The usability of massively multiplayer online roleplaying games: designing for new users
This study examines the usability challenges faced by new players of massively multiplayer online role-playing games (MMORPGs), one of the fastest-growing segments of the video ga...
Steve Cornett