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EICS
2009
ACM
15 years 11 months ago
StateStream: a developer-centric approach towards unifying interaction models and architecture
Complex and dynamic interaction behaviors in applications such as Virtual Reality (VR) systems are difficult to design and develop. Reasons for this include the complexity and lim...
Gerwin de Haan, Frits H. Post
ACMACE
2007
ACM
15 years 10 months ago
Tangible interfaces for real-time 3D virtual environments
Emergent game formats, such as machinima, that use game worlds as expressive 3D performance spaces have new expressive powers with an increase of the quality of their underlying g...
Ali Mazalek, Michael Nitsche
MOBISYS
2010
ACM
15 years 9 months ago
Anatomizing application performance differences on smartphones
The use of cellular data networks is increasingly popular due to the widespread deployment of 3G technologies and the rapid adoption of smartphones, such as iPhone and GPhone. Bes...
Junxian Huang, Qiang Xu, Birjodh Tiwana, Zhuoqing ...
ACMIDC
2011
14 years 10 months ago
Pop goes the cell phone: asynchronous messaging for preschoolers
This paper outlines a series of experiments to develop asynchronous messaging systems for preschool aged children. Three unique systems build on a foundational design called Toast...
Hayes Raffle, Rafael Ballagas, Glenda Revelle, Koi...
CHI
2007
ACM
16 years 7 months ago
iStuff mobile: rapidly prototyping new mobile phone interfaces for ubiquitous computing
iStuff Mobile is the first rapid prototyping framework that helps explore new sensor-based interfaces with existing mobile phones. It focuses on sensor-enhanced physical interface...
Rafael Ballagas, Faraz Memon, Rene Reiners, Jan O....
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