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» Design of Wireless Portable Systems
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DAC
2006
ACM
16 years 7 months ago
Games are up for DVFS
Graphics-intensive computer games are no longer restricted to highperformance desktops, but are also available on a variety of portable devices ranging from notebooks to PDAs and ...
Yan Gu, Samarjit Chakraborty, Wei Tsang Ooi
INFOCOM
2009
IEEE
16 years 1 months ago
Mobility-Driven Scheduling in Wireless Networks
—The design of scheduling policies for wireless data systems has been driven by a compromise between the objectives of high overall system throughput and the degree of fairness a...
Sem C. Borst, Nidhi Hegde, Alexandre Proutiere
HICSS
2008
IEEE
113views Biometrics» more  HICSS 2008»
16 years 27 days ago
MONSOON: A Coevolutionary Multiobjective Adaptation Framework for Dynamic Wireless Sensor Networks
Wireless sensor applications (WSNs) are often required to simultaneously satisfy conflicting operational objectives (e.g., latency and power consumption). Based on an observation...
Pruet Boonma, Junichi Suzuki
SRDS
2010
IEEE
15 years 4 months ago
Crash-Tolerant Collision-Free Data Aggregation Scheduling for Wireless Sensor Networks
Data aggregation scheduling, or convergecast, is a fundamental pattern of communication in wireless sensor networks (WSNs), where sensor nodes aggregate and relay data to a sink no...
Arshad Jhumka
HUC
2010
Springer
15 years 7 months ago
Goal-driven opportunistic sensing
Opportunistic activity and context recognition systems do not presume a static sensor infrastructure that is defined at the design time of a system. They also do not have a fixed ...
Marc Kurz