Graphics-intensive computer games are no longer restricted to highperformance desktops, but are also available on a variety of portable devices ranging from notebooks to PDAs and ...
—The design of scheduling policies for wireless data systems has been driven by a compromise between the objectives of high overall system throughput and the degree of fairness a...
Wireless sensor applications (WSNs) are often required to simultaneously satisfy conflicting operational objectives (e.g., latency and power consumption). Based on an observation...
Data aggregation scheduling, or convergecast, is a fundamental pattern of communication in wireless sensor networks (WSNs), where sensor nodes aggregate and relay data to a sink no...
Opportunistic activity and context recognition systems do not presume a static sensor infrastructure that is defined at the design time of a system. They also do not have a fixed ...