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FDG
2009
ACM
15 years 11 months ago
Affective game engines: motivation and requirements
The tremendous advances in gaming technologies over the past decade have focused primarily on the physical realism of the game environment and game characters, and the complexity ...
Eva Hudlicka
HUC
2009
Springer
15 years 11 months ago
Encountering SenseCam: personal recording technologies in everyday life
In this paper, we present a study of responses to the idea of being recorded by a ubicomp recording technology called SenseCam. This study focused on real-life situations in two N...
David H. Nguyen, Gabriela Marcu, Gillian R. Hayes,...
CSCW
2000
ACM
15 years 11 months ago
The effects of filtered video on awareness and privacy
Video-based media spaces are designed to support casual interaction between intimate collaborators. Yet transmitting video is fraught with privacy concerns. Some researchers sugge...
Michael Boyle, Christopher Edwards, Saul Greenberg
CSCW
2008
ACM
15 years 8 months ago
Understanding collective play in an urban screen game
In recent years there has been a growing interest in urban screen applications. While there have been several deployments of these technologies in our urban environments, surprisi...
Kenton O'Hara, Maxine Glancy, Simon Robertshaw
ELPUB
2008
ACM
15 years 8 months ago
A Semantic Web Powered Distributed Digital Library System
ResearchinHumanitiesandSocialSciencesistraditionallybasedonprintedpublicationssuchasmanuscripts, personal correspondence, first editions and other types of documents which are oft...
Michele Nucci, Michele Barbera, Christian Morbidon...