The tremendous advances in gaming technologies over the past decade have focused primarily on the physical realism of the game environment and game characters, and the complexity ...
In this paper, we present a study of responses to the idea of being recorded by a ubicomp recording technology called SenseCam. This study focused on real-life situations in two N...
David H. Nguyen, Gabriela Marcu, Gillian R. Hayes,...
Video-based media spaces are designed to support casual interaction between intimate collaborators. Yet transmitting video is fraught with privacy concerns. Some researchers sugge...
Michael Boyle, Christopher Edwards, Saul Greenberg
In recent years there has been a growing interest in urban screen applications. While there have been several deployments of these technologies in our urban environments, surprisi...
ResearchinHumanitiesandSocialSciencesistraditionallybasedonprintedpublicationssuchasmanuscripts, personal correspondence, first editions and other types of documents which are oft...
Michele Nucci, Michele Barbera, Christian Morbidon...