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SAGT
2009
Springer
136views Game Theory» more  SAGT 2009»
16 years 1 months ago
Non-clairvoyant Scheduling Games
In a scheduling game, each player owns a job and chooses a machine to execute it. While the social cost is the maximal load over all machines (makespan), the cost (disutility) of ...
Christoph Dürr, Nguyen Kim Thang
ICAIL
2009
ACM
16 years 1 months ago
Integrating induction and deduction for finding evidence of discrimination
Automatic Decision Support Systems (DSS) are widely adopted for screening purposes in socially sensitive tasks, including access to credit, mortgage, insurance, labor market and o...
Dino Pedreschi, Salvatore Ruggieri, Franco Turini
SOUPS
2009
ACM
16 years 1 months ago
Who's viewed you?: the impact of feedback in a mobile location-sharing application
Feedback is viewed as an essential element of ubiquitous computing systems in the HCI literature for helping people manage their privacy. However, the success of online social net...
Janice Y. Tsai, Patrick Gage Kelley, Paul Hankes D...
CSCW
2006
ACM
16 years 16 days ago
Improving network efficiency in real-time groupware with general message compression
Groupware communicates by sending messages across the network, and groupware programmers use a variety of formats for these messages, such as XML, plain text, or serialized object...
Carl Gutwin, Christopher Fedak, Mark Watson, Jeff ...
HT
2006
ACM
16 years 16 days ago
HT06, tagging paper, taxonomy, Flickr, academic article, to read
In recent years, tagging systems have become increasingly popular. These systems enable users to add keywords (i.e., “tags”) to Internet resources (e.g., web pages, images, vi...
Cameron Marlow, Mor Naaman, Danah Boyd, Marc Davis