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MONET
2011
15 years 1 months ago
Mathematical Analysis of Throughput Bounds in Random Access with ZigZag Decoding
— We investigate the throughput improvement that ZIGZAG decoding (Gollakota and Katabi (2008)) can achieve in multi-user random access systems. ZIGZAG is a recently proposed 802....
Jeongyeup Paek, Michael J. Neely
AAAI
2011
14 years 6 months ago
Differential Eligibility Vectors for Advantage Updating and Gradient Methods
In this paper we propose differential eligibility vectors (DEV) for temporal-difference (TD) learning, a new class of eligibility vectors designed to bring out the contribution of...
Francisco S. Melo
166
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AAAI
2011
14 years 6 months ago
Incentive-Compatible Escrow Mechanisms
The most prominent way to establish trust between buyers and sellers on online auction sites are reputation mechanisms. Two drawbacks of this approach are the reliance on the sell...
Jens Witkowski, Sven Seuken, David C. Parkes
AAAI
2012
13 years 9 months ago
HyperPlay: A Solution to General Game Playing with Imperfect Information
General Game Playing is the design of AI systems able to understand the rules of new games and to use such descriptions to play those games effectively. Games with imperfect infor...
Michael John Schofield, Timothy Joseph Cerexhe, Mi...
ATAL
2009
Springer
16 years 1 months ago
Computational aspects of Shapley's saddles
Game-theoretic solution concepts, such as Nash equilibrium, are playing an ever increasing role in the study of systems of autonomous computational agents. A common criticism of N...
Felix Brandt, Markus Brill, Felix A. Fischer, Paul...