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IJMMS
2008
68views more  IJMMS 2008»
15 years 6 months ago
Mobile technologies in mobile spaces: Findings from the context of train travel
Whilst mobile work is increasingly prevalent, there is little detailed study of this phenomenon in the specific context of a train. Thus, the current study focuses on how mobile w...
Carolyn M. Axtell, Donald Hislop, Steve Whittaker
CE
2007
100views more  CE 2007»
15 years 6 months ago
Visualization of participation: Does it contribute to successful computer-supported collaborative learning?
This study investigated the effects of visualization of participation during computer-supported collaborative learning (CSCL). It is hypothesized that visualization of participat...
Jeroen Janssen, Gijsbert Erkens, Gellof Kanselaar,...
CSCW
2007
ACM
15 years 6 months ago
Let's Get Physical! In, Out and Around the Gaming Circle of Physical Gaming at Home
Physical gaming is a genre of computer games that has recently been made available for the home. But what does it mean to bring games home that were originally designed for play in...
Allison Sall, Rebecca E. Grinter
IJMMS
2007
132views more  IJMMS 2007»
15 years 6 months ago
How emotion is made and measured
How we design and evaluate for emotions depends crucially on what we take emotions to be. In affective computing, affect is often taken to be another kind of information - discret...
Kirsten Boehner, Rogério de Paula, Paul Dou...
CSCW
2002
ACM
15 years 6 months ago
What is chat doing in the workplace?
We report an empirical study of a synchronous messaging application with group-oriented functionality designed to support teams in the workplace. In particular, the tool supports ...
Mark Handel, James D. Herbsleb