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CHI
2007
ACM
16 years 7 months ago
Transfer scenarios: grounding innovation with marginal practices
Transfer scenarios is a method developed to support the design of innovative interactive technology. Such a method should help the designer to come up with inventive ideas, and at...
Sara Ljungblad, Lars Erik Holmquist
CSCW
2002
ACM
15 years 6 months ago
A Descriptive Framework of Workspace Awareness for Real-Time Groupware
Supporting awareness of others is an idea that holds promise for improving the usability of real-time distributed groupware. However, there is little principled information availa...
Carl Gutwin, Saul Greenberg
173
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ATAL
2005
Springer
16 years 10 days ago
Thespian: using multi-agent fitting to craft interactive drama
There has been a growing interest in designing multi-agent based interactive dramas. A key research challenge faced in the design of these systems is to support open-ended user in...
Mei Si, Stacy Marsella, David V. Pynadath
KSEM
2010
Springer
15 years 5 months ago
Autonomy: Life and Being
This paper uses robot experience to explore key concepts of autonomy, life and being. Unfortunately, there are no widely accepted definitions of autonomy, life or being. Using a ne...
Mary-Anne Williams
PODC
2009
ACM
16 years 7 months ago
On a selfish caching game
In this work we define and study a new model for the caching problem in a heterogeneous wireless network under a flash-crowd scenario. Using non-cooperative game theory, we cast t...
Pietro Michiardi, Carla-Fabiana Chiasserini, Claud...