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JUCS
2011
107views more  JUCS 2011»
14 years 9 months ago
Realising the Potential of Web 2.0 for Collaborative Learning Using Affordances
: With the emergence of the Web 2.0 phenomena, technology-assisted social networking has become the norm. The potential of social software for collaborative learning purposes is cl...
Andreas U. Kuswara, Debbie Richards
CSCW
2012
ACM
14 years 2 months ago
CrowdWeaver: visually managing complex crowd work
Though toolkits exist to create complex crowdsourced workflows, there is limited support for management of those workflows. Managing crowd workers and tasks requires significant i...
Aniket Kittur, Susheel Khamkar, Paul André,...
CSCW
2012
ACM
14 years 2 months ago
Verbal coordination in first person shooter games
We explore how expert First Person Shooter (FPS) players coordinate actions using a shared voice channel. Our findings emphasize the importance of the temporality and spatiality o...
Anthony Tang, Jonathan Massey, Nelson Wong, Derek ...
INFOVIS
2003
IEEE
16 years 7 days ago
Developing Architectural Lighting Representations
This paper reports on the development of a visualization system for architectural lighting designers. It starts by motivating the problem as both complex in its physics and social...
Daniel C. Glaser, Roger Tan, John F. Canny, Ellen ...
FUNGAMES
2008
15 years 8 months ago
Pervasive Mobile Games - A New Mindset for Players and Developers
Pervasive games are an emerging new game genre, which includes context information as an integral part of the game. These games differ from traditional games in that they expand sp...
Hannu Korhonen, Hannamari Saarenpää, Jan...