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OZCHI
2009
ACM
16 years 1 months ago
Towards an ethical interaction design: the issue of including stakeholders in law-enforcement software development
In the public sector (particularly in the UK in light of recent reforms i.e. the Local Government Act 2000, etc.) a greater degree of accountability and public involvement or inte...
Patrick G. Watson, Penny Duquenoy, Margaret Brenna...
MMS
2010
15 years 5 months ago
Gaming on the move: urban experience as a new paradigm for mobile pervasive game design
In this paper, we describe a pervasive treasure hunting game: “Team exploration” based on the Transhumance ad hoc wifi platform. The testers of this game came up with innovati...
Annie Gentes, Aude Guyot-Mbodji, Isabelle M. Demeu...
KDD
2008
ACM
174views Data Mining» more  KDD 2008»
16 years 7 months ago
Automatic identification of quasi-experimental designs for discovering causal knowledge
Researchers in the social and behavioral sciences routinely rely on quasi-experimental designs to discover knowledge from large databases. Quasi-experimental designs (QEDs) exploi...
David D. Jensen, Andrew S. Fast, Brian J. Taylor, ...
PERSUASIVE
2009
Springer
16 years 1 months ago
A behavior model for persuasive design
This paper presents a new model for understanding human behavior. In this model (FBM), behavior is a product of three factors: motivation, ability, and triggers, each of which has...
B. J. Fogg
WWW
2007
ACM
16 years 7 months ago
C-ODO: an OWL Meta-model for Collaborative Ontology Design
The design and maintenance of ontologies is a complex social collaborative activity, and this is true especially for semantic-web ontologies. On the one hand, such activity calls ...
Aldo Gangemi, Jos Lehmann, Valentina Presutti, Mal...