This paper is a comparative study of game-theoretic solution concepts in strictly competitive multiagent scenarios, as commonly encountered in the context of parlor games, competi...
Felix Brandt, Felix A. Fischer, Paul Harrenstein, ...
The models used in social simulation to date have mostly been very simplistic cognitively, with little attention paid to the details of individual cognition. This work proposes a ...
This paper formalizes the semantics of trust and studies the transitivity of trust. On the Web, people and software agents have to interact with "strangers". This makes ...
Current trends in model construction in the field of agentbased computational economics base behavior of agents on either game theoretic procedures (e.g. belief learning, fictit...
We show that in modeling social interaction, particularly dialogue, the attitude of obligation can be a useful adjunct to the popularly considered attitudes of belief, goal, and i...