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AMDO
2006
Springer
15 years 11 months ago
Agents with Personality for Videogames
This paper describes the design and implementation of a module of emotions and personality for synthetic actors. Here are presented the results of previous researches, which were t...
Diana Arellano Távara, Andreas Meier
AAAI
1998
15 years 8 months ago
Design Principles for Intelligent Environments
This paper describes design criteria for creating highly embedded, interactive spaces that we call Intelligent Environments. The motivation for building these systems is to bring ...
Michael H. Coen
ISPAN
2005
IEEE
16 years 1 months ago
Distributed Algorithmic Mechanism Design for Scheduling on Unrelated Machines
In classical mechanism design setting the outcome of the mechanism is computed by a trusted central party. In this paper we consider distributed implementations in which the outco...
Thomas E. Carroll, Daniel Grosu
AOSE
2006
Springer
15 years 11 months ago
Using Risk Analysis to Evaluate Design Alternatives
Recently, multi-agent systems have proved to be a suitable approach to the development of real-life information systems. In particular, they are used in the domain of safety critic...
Yudistira Asnar, Volha Bryl, Paolo Giorgini
SE
2007
15 years 8 months ago
Toward the design of self-organizing dynamics
: A growing demand for distributed and decentralized software, together with an increasing inherent complexity of these systems challenges traditional software engineering practice...
Jan Sudeikat