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CHI
2010
ACM
16 years 1 months ago
Characterizing debate performance via aggregated twitter sentiment
Television broadcasters are beginning to combine social micro-blogging systems such as Twitter with television to create social video experiences around events. We looked at one s...
Nicholas Diakopoulos, David A. Shamma
HRI
2007
ACM
15 years 10 months ago
The RUBI project: a progress report
The goal of the RUBI project is to accelerate progress in the development of social robots by addressing the problem at multiple levels, including the development of new scientifi...
Javier R. Movellan, Fumihide Tanaka, Ian R. Fasel,...
CSCW
2006
ACM
15 years 10 months ago
Strangers and friends: collaborative play in world of warcraft
We analyze collaborative play in an online video game, World of Warcraft, the most popular personal computer game in the United States, with significant markets in Asia and Europe...
Bonnie A. Nardi, Justin Harris
JCDL
2010
ACM
166views Education» more  JCDL 2010»
15 years 9 months ago
Timeline interactive multimedia experience (time): on location access to aggregate event information
Attending a complex scheduled social event, such as a multi-day music festival, requires a significant amount of planning before and during its progression. Advancements in mobile...
Jeff Crow, Eryn Whitworth, Ame Wongsa, Luis Franci...
CONCURRENCY
2008
99views more  CONCURRENCY 2008»
15 years 7 months ago
TRIBLER: a social-based peer-to-peer system
Most current P2P file sharing systems treat their users as anonymous, unrelated entities, and completely disregard any social relationships between them. However, social phenomena...
Johan A. Pouwelse, Pawel Garbacki, Jun Wang, Arno ...