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CSCW
2000
ACM
15 years 11 months ago
Designing presentations for on-demand viewing
Increasingly often, presentations are given before a live audience, while simultaneously being viewed remotely and recorded for subsequent viewing on-demand over the Web. How shou...
Liwei He, Jonathan Grudin, Anoop Gupta
CSCW
2010
ACM
16 years 3 months ago
Gone but not forgotten: designing for disconnection in synchronous groupware
Synchronous groupware depends on the assumption that people are fully connected to the others in the group, but there are many situations (network delay, network outage, or explic...
Carl Gutwin, T. C. Nicholas Graham, Christopher Wo...
CSCW
2010
ACM
16 years 3 months ago
Pictionaire: supporting collaborative design work by integrating physical and digital artifacts
This paper introduces an interactive tabletop system that enhances creative collaboration across physical and digital artifacts. Pictionaire offers capture, retrieval, annotation,...
Björn Hartmann, Meredith Ringel Morris, Hrvoj...
CHI
2010
ACM
16 years 1 months ago
Designing a technological playground: a field study of the emergence of play in household messaging
We present findings from a field study of Wayve, a situated messaging device for the home that incorporates handwriting and photography. Wayve was used by 24 households (some of w...
Siân E. Lindley, Richard H. R. Harper, Abiga...
HUC
2004
Springer
16 years 7 days ago
Designing Capture Applications to Support the Education of Children with Autism
We explore the social and technical design issues involved in tracking the effectiveness of educational and therapeutic interventions for children with autism (CWA). Automated capt...
Gillian R. Hayes, Julie A. Kientz, Khai N. Truong,...