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JOT
2007
113views more  JOT 2007»
15 years 6 months ago
Pattern-Oriented Design for Multi-Agent System: A Conceptual Model
Design patterns represent solutions to specific problem of developing one application that have evolved over time. They leverage the reuse level to the design phase by providing a...
Radziah Mohamad, Safaai Deris, Hany H. Ammar
FLAIRS
2007
15 years 9 months ago
The Design and Implementation of a Successful General Game Playing Agent
General Game Playing is the problem of designing an agent capable of playing any previously unknown game when given only the rules. This paper describes the implementation archite...
David M. Kaiser
AGS
2009
Springer
16 years 1 months ago
Architecture for Affective Social Games
Abstract. The importance of affect in delivering engaging experiences in entertainment and education is well recognized. We introduce the Koko architecture, which describes a servi...
Derek J. Sollenberger, Munindar P. Singh
ATAL
2009
Springer
16 years 1 months ago
Operators for propagating trust and their evaluation in social networks
Trust is a crucial basis for interactions among parties in large, open systems. Yet, the scale and dynamism of such systems make it infeasible for each party to have a direct basi...
Chung-Wei Hang, Yonghong Wang, Munindar P. Singh
IJLT
2008
96views more  IJLT 2008»
15 years 6 months ago
Enhancing social interaction in competence development networks: a conceptual framework
: This paper addresses the challenge of enhancing social interaction through value-added connections among online community members engaged in knowledge exchange. We report on our ...
Albert A. Angehrn, Katrina Maxwell, Bertrand Seren...