We introduce a Game Logic with Preferences (GLP), which makes it possible to reason about how information or assumptions about the preferences of other players can be used by agen...
Sieuwert van Otterloo, Wiebe van der Hoek, Michael...
In this paper, we study the role of emotions and expressive behaviour in socially interactive characters employed in educational games. More specifically, on how we can use such e...
When the same set of people interact frequently with one another, they grow to think more and more along the same lines, a phenomenon we call "collective cognitive convergenc...
H. Van Dyke Parunak, Theodore C. Belding, Rainer H...
Software development tools primarily focus on supporting the technical work. Yet no matter the tools employed, the process followed, or the size of the team, important aspects of ...
Christine A. Halverson, Jason B. Ellis, Catalina D...
Situational Method Engineering for constructing ad-hoc agent oriented design process is grounded on a well defined set of phases that are principally based on reuse of components c...