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ATAL
2004
Springer
16 years 7 hour ago
Preferences in Game Logics
We introduce a Game Logic with Preferences (GLP), which makes it possible to reason about how information or assumptions about the preferences of other players can be used by agen...
Sieuwert van Otterloo, Wiebe van der Hoek, Michael...
ATAL
2008
Springer
15 years 8 months ago
iCat: an affective game buddy based on anticipatory mechanisms
In this paper, we study the role of emotions and expressive behaviour in socially interactive characters employed in educational games. More specifically, on how we can use such e...
Iolanda Leite, Carlos Martinho, André Perei...
ATAL
2008
Springer
15 years 8 months ago
Modeling and managing collective cognitive convergence
When the same set of people interact frequently with one another, they grow to think more and more along the same lines, a phenomenon we call "collective cognitive convergenc...
H. Van Dyke Parunak, Theodore C. Belding, Rainer H...
CSCW
2006
ACM
16 years 17 days ago
Designing task visualizations to support the coordination of work in software development
Software development tools primarily focus on supporting the technical work. Yet no matter the tools employed, the process followed, or the size of the team, important aspects of ...
Christine A. Halverson, Jason B. Ellis, Catalina D...
AOSE
2008
Springer
15 years 8 months ago
Using and Extending the SPEM Specifications to Represent Agent Oriented Methodologies
Situational Method Engineering for constructing ad-hoc agent oriented design process is grounded on a well defined set of phases that are principally based on reuse of components c...
Valeria Seidita, Massimo Cossentino, Salvatore Gag...