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ACMDIS
2010
ACM
15 years 6 months ago
Open design spaces: socially crafting interactive experiences
Abstract. Engaging end-users and user communities to take an active part in the cocreation, evolution, and appropriation of modern, interactive systems has become an increasingly i...
Steffen Budweg, Sebastian Draxler, Steffen Lohmann...
DIGRA
2005
Springer
16 years 1 days ago
Role Theory: The Line Between Roles as Design and Socialization in EverQuest
For a player to enter the game-world of EverQuest, they must choose a character. Each character fulfills a particular, functional role within the game that defines the game-play e...
Kelly Boudreau
CHI
2004
ACM
16 years 6 months ago
Dealing with mobile conversations in public places: some implications for the design of socially intrusive technologies
In this paper we describe the results of a study investigating the behaviour and views of bystanders in response to a proximal mobile telephone conversation by a third party. Anal...
Steve Love, Mark Perry
SOCINFO
2010
15 years 1 months ago
SocialWiki: Bring Order to Wiki Systems with Social Context
A huge amount of administrative effort is required for large wiki systems to produce and maintain high quality pages with existing naive access control policies. This paper introdu...
Haifeng Zhao, Shaozhi Ye, Prantik Bhattacharyya, J...
IJMMS
2010
161views more  IJMMS 2010»
15 years 5 months ago
Persuasive robotic assistant for health self-management of older adults: Design and evaluation of social behaviors
Daily health self-management, such as the harmonization of food, exercise and medication, is a major problem for a large group of older adults with obesity or diabetics. Computer-...
Rosemarijn Looije, Mark A. Neerincx, Fokie Cnossen