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» Design of Neuromorphic Hardwares
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FDG
2009
ACM
16 years 1 months ago
Perspectives, frame rates and resolutions: it's all in the game
Hardware and platform limitations restrict the display settings for most computer games, forcing a tradeoff between frame rate and resolution to achieve acceptable performance. Pr...
Mark Claypool, Kajal T. Claypool
DATE
2008
IEEE
153views Hardware» more  DATE 2008»
16 years 1 months ago
An Optimized Message Passing Framework for Parallel Implementation of Signal Processing Applications
Novel reconfigurable computing platforms enable efficient realizations of complex signal processing applications by allowing exploitation of parallelization resulting in high thro...
Sankalita Saha, Jason Schlessman, Sebastian Puthen...
MICRO
2008
IEEE
114views Hardware» more  MICRO 2008»
16 years 1 months ago
Toward a multicore architecture for real-time ray-tracing
Significant improvement to visual quality for real-time 3D graphics requires modeling of complex illumination effects like soft-shadows, reflections, and diffuse lighting intera...
Venkatraman Govindaraju, Peter Djeu, Karthikeyan S...
SIPS
2008
IEEE
16 years 1 months ago
Unified decoder architecture for LDPC/turbo codes
Low-density parity-check (LDPC) codes on par with convolutional turbo codes (CTC) are two of the most powerful error correction codes known to perform very close to the Shannon li...
Yang Sun, Joseph R. Cavallaro
IEEEPACT
2007
IEEE
16 years 1 months ago
Architectural Support for the Stream Execution Model on General-Purpose Processors
There has recently been much interest in stream processing, both in industry (e.g., Cell, NVIDIA G80, ATI R580) and academia (e.g., Stanford Merrimac, MIT RAW), with stream progra...
Jayanth Gummaraju, Mattan Erez, Joel Coburn, Mende...
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